How it works
Everything you can do with scoremy.games, in one page. No account required to play.
- Start a game, give it a name, pick how to score.
- Share the 6-letter PIN with everyone else.
- They join from any device — web or the app.
- Tap to add points. Everyone sees changes live.
- Hit "Complete" when you're done — you get a winner card.
1. Starting a game
Click Start a game on the home page. You'll be asked for three things:
- A game name. Anything — "Tuesday Hearts", "Yahtzee Marathon", "Court 2". Just something everyone in your group will recognize.
- Your player name. This is how you'll show up on the scoreboard. You can change it later when you create an account, but the seat name is fixed for the game once set.
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A scoring mode.
- Simple. One running total per player. Best for games where you keep a single score the whole way (Yahtzee, tennis sets, cribbage if you don't care about per-hand stats).
- Rounds. Scores are tracked per round and totaled. Best for trick-taking card games (Hearts, Spades, Euchre) or anything where the round structure matters and you might want a per-round recap at the end.
Once you hit Create, you get a 6-letter PIN (uppercase, no easily-confused characters — no zero/O, no one/I/L). That PIN is the game's address. Anyone who has it can join.
2. Inviting other players
Inside the game, there's a Share button with everything you need to get others in:
- Just the PIN. Tell them in person. They go to scoremy.games, type the PIN into the Join box, pick a seat or add their name.
- A web link. Tap "Copy" and send it. The link drops them straight into the join screen — no PIN entry needed.
- A TV view link. Opens a read-only fills-the-screen scoreboard for an iPad or laptop facing the table. See section 6 below.
When someone joins, they pick from a list of open seats (player slots you added earlier) or add themselves as a new player. Once they claim a seat, that seat is theirs for the rest of the game — their browser remembers it via a cookie.
3. Scoring
Tap a player's name to add or subtract points. There are a few rules:
- The game admin (whoever created it) can score for anyone. Regular players can only score themselves. This keeps cheating contained and lets the admin act as the official scorekeeper.
- Points can be positive or negative. Type any number. To take points away, use the minus button or type a negative.
- There's no "edit." There's only "add another event." Every score you tap in becomes a row in the log. If you fat-finger a +50 when you meant +5, just add a –45 to fix it. The history stays honest — nothing is ever silently overwritten.
- An "Undo last" button exists for convenience. Under the hood it just adds an equal-and-opposite event, so the log stays append-only.
4. Rounds mode specifics
If you chose Rounds at game creation, you'll see a few extra controls:
- Per-round columns. The scoreboard shows each round as its own column. Tap a player's cell to score them for the current round.
- "New round" button. When everyone's scored for the current round, the admin advances. Past rounds stay visible and locked.
- Dealer rotation. Optionally mark a current dealer. With auto-rotate on (set at game creation), the dealer marker passes to the next player when you start a new round. Otherwise the admin sets it manually.
- Per-player totals. Each player's running total is the sum of their points across every round so far. There's no separate "total" entry to manage.
5. Team sports (volleyball, pickleball, generic two-side)
scoremy.games has a dedicated mode for the kind of game where two teams play against each other and you just want a big scoreboard on a screen. Open team sports from the landing page (or the link at the bottom of the regular New Game form) and pick which one fits:
- Generic team game. Two sides, two big scores. Tap to add 1 (or any custom amount). Good for soccer, basketball, hockey, dodgeball — anything where two teams just need a running total.
- Volleyball. Rally-point scoring. Tap which team won the rally — point goes to them automatically, and they take over the serve. No need to track whose turn it is to serve.
- Pickleball. Traditional sideout. Only the serving team can score. Tap which team won the rally — the board figures out whether that's a point, a server change (server 1 → server 2), or a sideout. Shows the traditional "your-their-server" score (e.g. 5-3-2) right under the serving team.
Undo is built in, and it's smart: it reverses the score change AND any service-state change. So if you tap the wrong team won the rally, hit Undo and the server marker, server number, and score all snap back to the moment before that tap.
All three flows work great with the TV view — put an iPad or laptop on the table showing /v/PIN, score from your phone, and everyone sees the live updates on the big screen.
6. Wingspan scorekeeper
scoremy.games also has a dedicated module for Wingspan, the board game. Different shape from the regular PIN-based scorekeeper: one logged-in scorekeeper records the whole game on their own device at the end of play, with all seven category columns laid out for entry. Find it from the home page (you'll need to be signed in).
- Per-category scoring. Birds, bonus cards, end-of-round goals, eggs, food on cards, tucked cards, and Nectar (when Oceania is enabled). Plus a tiebreaker value — unused food + remaining eggs at game end per official rules.
- Row-by-row entry. Save one player at a time so a phone dying mid-tally doesn't lose everyone's data. The placement column re-ranks live as each row is saved.
- Optional reveal at end. Hide totals during entry, then walk through the placements one at a time on the show page — last place first, winner last. Great for a host playing announcer.
- Per-player notes (private). Record bonus cards, weird birds, whatever you want to remember. Notes never appear on public profiles.
- Crew lifetime stats. The exact same group of players gets a fingerprint — visit the games list and you can pull up just your Wednesday crew's history in one click. Each completed game's recap also shows wins per player across every game you've played with that exact crew.
- Recap with Gemini commentary. When you finish, the math highlights (category leaders, blowouts, photo finishes, 100+ club) get a few cheeky one-liners on top from Gemini. Generated once, saved on the game.
- Public profile. Pro users automatically get a public Wingspan history at /u/your-slug/wingspan, with per-game pages. Notes are excluded from public views regardless.
Unofficial fan-made tool. Not affiliated with or endorsed by Stonemaier Games.
7. Ticket to Ride scorekeeper
scoremy.games also has a dedicated module for Ticket to Ride, the board game. Unlike Wingspan, it's guest-first and self-scoring: no account needed. The host creates a game, everyone else scans a QR code or enters the PIN and types just their name, then each player scores their own routes and tickets on their own phone.
- Self-scoring on each phone. A guided flow walks each player through their trains (routes by length, scored on the standard 1/2/4/7/10/15 curve) and destination tickets (one at a time, or a quick total).
- Editions. USA / Original (Longest Route + Globetrotter) and Europe (Longest Route + Stations). Picking the edition changes which bonuses apply.
- Admin assigns the bonuses. Longest Route, Globetrotter, and Stations are awarded by the host at the end, so contested bonuses don't get double-counted.
- Scores stay secret until the reveal. During scoring, players see only their own total; everyone else's is hidden.
- The train-race reveal. When everyone's in, the host reveals results last place to first, each player's train growing down the track to a length proportional to their score.
Unofficial fan-made tool. Not affiliated with or endorsed by Days of Wonder or Asmodee.
8. Live updates
Everyone in the game sees changes instantly. No refresh, no polling, no waiting. When you tap +5, every other device updates in the same heartbeat. The connection is a real-time websocket; if your phone goes offline briefly and comes back, the scoreboard re-syncs on its own.
9. TV view (iPad / laptop)
Open /v/PIN on any device with a screen — an iPad propped on the table, a laptop facing the room, a TV via AirPlay — and you get a read-only, fills-the-screen scoreboard. Names on the left, running totals on the right, sized as big as the screen allows. No tap targets, nothing to bump by accident.
It auto-updates in real time as players score from their phones, so the table view is always live.
How to open it. Inside the game, tap Share and pick the TV view option. That'll open it in a new tab — keep that tab on your iPad while everyone else uses their own phones. The PIN is never shown on the TV view, so a passer-by can't grab it off your screen.
Tap the ⚙ Options button (top right) for:
- Theme. Dark or light. Pick whichever looks better in your room.
- Sort. By rank (leader on top) or by seat order (the order players joined).
- Show round number, dealer marker, leader highlight. Toggle on/off independently.
- Fullscreen. A separate button (top right of the page) hides the browser chrome for a clean projector look.
All these preferences save to that device, so an iPad you keep on the table remembers your setup between games.
10. Completing a game
When you're done playing, the admin taps Complete. The game freezes — no more scoring — and you get a recap card at the top with:
- The winner, name and final total.
- Biggest gain and biggest loss — the single largest positive and negative event of the night, with who it happened to.
- The full standings, still right below.
If you completed the game by accident, the admin can re-open it from the same place. The score log is preserved.
Games are kept indefinitely. You can come back to any past game by visiting /g/PIN directly. (Better long-term: create an account and they'll all be listed in your profile.)
11. Optional accounts
You never need an account. Accounts give you one thing: a permanent list of games you've created or played in, accessible from any device. Without one, you can only find old games by typing in the PIN.
Two ways to sign in, and both are passwordless:
- Magic link. Enter your email, we send a one-time link. Click it, you're in. The link expires in 15 minutes and only works once. We only use your email to send you sign-in links — never marketing, never shared. See the privacy policy.
- Passkey. Once signed in, you can add a passkey from your profile. Next time, just hit "Sign in with passkey" — Touch ID / Face ID / your security key signs you in instantly. No email needed at all.
Your profile page
Once signed in, your profile shows every game tied to you. Tap any of them to drop right back into the scoreboard.
12. Privacy, in one sentence
We don't sell your data, we don't advertise to you, and we only use your email to send you sign-in links. The full privacy policy spells out everything we collect and every third party involved.